How Game Developers can Gauge the Potential Audience of Upcoming Releases

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There’s a lot sport information on the market that it may be overwhelming. But, one of the irritating challenges for builders and publishers is an absence of particular information. Aggravating issues additional, video games have gotten extra area of interest and audiences extra particular.


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Excessive-level style information isn’t as actionable because it as soon as was, not often capturing the precise audiences sport corporations need to attain. In 2021, sport devs and publishers want a strategy to zoom in on their precise market phase. Fortunately, there’s now an answer.

Knowledgeable leverages participant information from hundreds of thousands of avid gamers, and we’re excited to announce our new Participant Segments Software (in Beta). It permits our Platform customers to research hyper-specific teams of gamers based mostly on what genres or video games they play, what number of hours they play, and extra player-behavior standards.

On this article we are going to have a look at three key use instances for our Participant Segments instrument:

  • How one canforecast and measurement the market for a brand new sport
  • How one cananalyze the variations between participant teams for genres and video games
  • How one canexamine what else gamers of a given style or title play.

How one can Forecast and Dimension the Marketplace for a New Recreation: Whole Addressable Market Information

Sizing a sport’s potential market is important for publishers and builders. The very best plan of action right here is to estimate a whole addressable market (TAM) for the kind of sport you’re constructing.

Fortunately, the Style & Taxonomy part of Knowledgeable lets customers shortly uncover the TAM for primarily any form of sport.

Taking a look at our PlayStation information throughout 37 markets, we found 47.9% of gamers performed a minimum of one shooter sport in August 2021, whereas 52.9% performed a minimum of one sport with a category/races/factions mechanic.


Our Platform customers can use this function to find MAUs and participant shares for virtually any sport component or style.

However that’s just the start. What if we needed to mix completely different parts and genres? Once more, that is no problem for Knowledgeable.

We created a brand new class that mixes shooter titles with the category/races/factions mechanic.


Let’s name this group class-based shooters for brief. This group accounted for 31.4% of PlayStation gamers in August, bringing us one step nearer to discovering the potential TAM of our hypothetical new sport. Some nations, like Brazil for instance, overindex on this regard. Round 37.6% of Brazilian avid gamers performed a minimum of one class-based shooter in August.

Let’s dive even deeper.

How one can Discover Participant Segments for a Recreation or Style

We break up the class-based-shooter group into:

  • Informal:Performed a class-based-shooter title lower than 20 hours in August.
  • Core:Performed a class-based-shooter title for 20 hours or extra.

After a number of clicks within the Platform, we found that the informal group accounts for 27% of gamers whereas there are 7% of gamers within the core group. This genre-mechanic mixture is once more significantly well-liked amongst PlayStation gamers in Brazil: 9% of them performed a class-based shooter for greater than 20 hours in August.

Our information on playtime and periods exhibits how these core and informal avid gamers play video games typically (in comparison with the common participant).

Wish to construct your individual participant segments?

Even informal gamers of class-based shooters spend 66 hours taking part in video games a month, +32% greater than the common participant throughout all 37 markets. Core gamers spend a mean of 98 hours a month taking part in video games.

Discovering Overlap Between Gamers of Totally different Genres

Now that we’ve highlighted some high-level engagement metrics about class-based-shooter gamers, it is smart for us to discover what else they’re taking part in. Our Platform’s Phase Overlap part makes this fast and simple, exhibiting how completely different gamers distribute their play time:


Round 30% of core class-based-shooter avid gamers performed sports activities video games. Whereas this looks as if so much, the overlap index exhibits that is really lower than the market common for all PlayStation avid gamers in August.

The phase can be much less probably than the common gamer to play battle royale video games, suggesting that not all shooter followers benefit from the battle royale titles dominating the scene. This maybe highlights a chance for extra conventional or class-based shooters as avid gamers turn out to be more and more fatigued by battle royale titles.

What’s extra, core class-based-shooter gamers are virtually 50% extra more likely to play RPG video games than the common PlayStation gamer. Whereas that is probably as a consequence of extremely well-liked class-based shooters like Future 2 and Warframe, it means that Shooter video games synergize with robust RPG mechanics.

That’s simply the tip of the iceberg of what our new Participant Segments instrument will help our Platform customers uncover. Received a sport sort or style you’d prefer to discover to assist inform your technique? Attain out to us! We’d like to demo our Platform for you.


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